![]() You can sometimes see it for a moment when you switch a game from full screen mode to window mode as well, just until the GPU handle the rendering in full. I have not seen this in action system wide, but only on an application basis, here it is in action: That is like XP, which does use the CPU to render, but can do basic GPU hardware acceleration (of the lowest dominator). When the GPU rendering interface is not availible for whatever reason, you have this fallback system.Ĭlassic Theme is there there in the fallback system which, like the old days Windows, uses the CPU (which such at drawing that is why we need GPUs for gaming, let alone video playback) in teh case there is a serious problem with the GPU or DWM breaks.īut that is not the whole story, between the 2, there is another fallback system and that is used for legacy software compatibility and that is using Aero Basic. While Windows technically has the classic theme under the fallback system of when DWM fails or other cases that can cause breakage of the interface (in the video example: winlogon.exe). ![]()
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